
Dryson Bennington
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Posted - 2009.07.31 20:03:00 -
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Quote: recall an old video game circa 1991 in which you sailed old fighting ships. Schooners, frigates, galleons, etc.
You controlled the ship and needed to keep track of the wind, and there was real "math physics" behind the cannon fire.
Anyway, the more you played with the same ship and crew, the better the crew got, and the better your ship was.
Introducing crews would be a good "cost/risk/consequence factor" to EVE. Getting ships constantly blown up would mean always having a "green" crew, keeping a ship for a long time means a better crew, and having a penchant for losing ships means you get a lower quality of crew whenever you staff a new ship.
Everybody loves a winner!
It would also add a bit more edge to high-sec missions, and the need to avoid such fail-fittings and eliminate poor playing habits.
Crews on pirate ships might actaully create a need to purchase the familiar consumer good: spirits. Crew would create an actual need for those goods, rather than the usual mongering and hauling of them. ISK spent on those goods to keep crews supplied and happy would be consumed, reducing the amount of ISK in existence which causes inflation in the game and breaks the economy. Higher level missions are and ISK creation engine that is not grounded on any commodity or production value in the economy, so an ISK sink of having to supply a crew may balance this.
And that time in station spent there means shore leave, and a more efficient and rested crew, which would add to the hostility of Wormhole space (at least before you get that POS up) and the consequences of being out there too long.
I forget the name of the handheld game, but it was similar to what you are suggesting, you would have to "feed" your crew in order to keep their moral up, if their morale was at a certain level you would get bonus' to various partions of your ship, if the moral was low then they might actually muntiny and cause damage to the ship. In order for this to happen there would need to be another bay added for cosumable goods as well as other goods. I think what would be needed is a ingame feature that is sorta like the game Civilization. You have four advisor's that tell you what your crew needs and their overall moral. You then add items that your crew needs to keep their morale at a level high enough to keep your ship functioning properly. Over time certain members of the crew are promoted via a random generator. When they are promoted they would then add various boosters to morale that would then add more bonus' to the ships performance overall.
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